
Do you remember when Pirates of the Caribbean came out at the cinema, and thinking, "My goodness, this is probably the best pirate film since the days of Errol Flynn and Douglas Fairbanks!"? Well it may just be me then. But we all thought it was a half decent film. Do you also remember the days where most movies which enticed anyone under 16, had some sort of game made about it? Well Pirates of the Caribbean was no different.
Pirates of the Caribbean the game, was brought out in 2003, developed by Akella and published by the wonderful Bethesda Softworks; who also brought us Fallout 3, The Elder Scrolls: Oblivion series and soon to release DOOM 4 in 2010 (hopefully). I said that it was a film game, which usually puts more people off than being offered a Subway sandwich with dried vomit and battery acid filling (so most Subway sandwich). This, for me was one of, perhaps the best film game of all time; predominantly as it has relatively little to do with the film (except for a few mentions of Babarossa and the Black Pearl). The reason for this, is that the game was supposed to be the sequel of Sea Dogs, but they jumped on the brand wagon as soon as they could.
You start off as Captain Nathaniel Hawk, and sail around pillaging other vessels as if you were a hardcore Captain Pugwash. The quests have you working for an English Governor, who bears more resemblance to the fat controller from Thomas the Tank Engine in an English Redcoat, than Bernard Manning acting as an extra on Hornblower. The majority of the quests are amusing to say the least, with a trip over to a neighbouring island, to harass the French occupants. In addition, this is one of the reason which made me keep playing this game- it hates the French more than my contempt for the no smoking laws in public places.
The game is relatively open (like most games from Bethesda), with a simple AI engine, although the dialogue in between characters from time to time gets relatively monotonous, as well as leaving you wishing there was a 'Ram Sword Through Stomach' option. Whilst talking about dialogue, the character's (NPCs) accents sometimes get mixed up and you have an English guard suddenly telling you to bugger off in a Dutch accent.
I feel like I mention the next point too much, and it may just be because I am lazy and can't be bothered to press escape and then save. Yes, my next point is the fact there is no auto save. I like auto save. It stops me losing interest by stopping and starting more than a faulty Skoda. Once you get into the habit of saving every mission or naval battle, it isn't too bad and you get use to it.
I think one of my favourite parts of the game is ship combat. The sword fights are also interesting, but lose the challenge when you have a Quad-barrel hand cannon as well as a rapier which four hits anything. The naval battles are fun, with a maximum of four ships that you can command (one of which you control). There are four different types of ammo, such as grape shot and bombs, which have a reload time and are fired from all four sides of the ship. There is also the possibility to board the enemy ship which I thought was very interesting and highly enjoyable.
You can also have officers, who can fight along side you in meelee combat, but also command ships in naval battles. Although they do sometimes get annoying, and block stairwells and doorways; it's fun to pimp up their gear and have a band of merry men with hand cannons and huge swords. This then allows you to stand back and brew some lemonade whilst your officers shed blood for you. Charming, really.
The whole interface of the game is well presented, and the trade screen is easy to get on with and simple. I found myself very proud after a few hours of game play to have earned, more stolen, enough money to buy a bigger ship. This is one feature of the game. It's a progressive RPG, getting everything bigger and better. For 2003, it's a damn good game, even though many other critics have problems with it. It's far from an action game and in areas, loses pace rapidly and many fans of the film (wherever you are) will fail to appreciate this game, which I believe still needed a bit of work. I think the fact you have to walk around the island without any fast travel (unless you're in a town), is a bit dull and frustrating; but every game has it's faults.
Some more than others. you know who you are Ubisoft.
Baron Chris